Glossary of Activities
ARTS SCHOOL - Training sessions that use various art forms (i.e. music, dance, theatre, visual art) to teach lessons on business and success
ARTS VENTURE CHALLENGE - Competition where teams pitch art ventures to judges for feedback and awards. Local VIPs and community members are invited to attend
BUSINESS SCHOOL - Training sessions on business concepts to help participants successfully complete a venture-based assignment
CHALLENGES - Assignments related to ventures that must be completed by teams
CM SEMINAR - This pre-workshop professional development event is offered to chamber ensemble competition finalists
EXPERT EXPO - Tables are designated with an expert and a topic. Lessons are applicable to both projects and post-SAVVY life.
OVERTURES - Thirty-minute keynotes by thought leaders on vital, thought-provoking topics.
PARTNERSHIPS - Thought leaders or design consultants work in extended collaboration with teams, serving as needed
(THE) PERFECT PITCH - Opening workshop activity where participants present 60-second elevator pitches for an entrepreneurial arts-business with potential to generate revenue and impact.
PLAYTIME - Fun, interactive games and activities that teach a variety of lessons
REFLECTIONS - Opportunities to reflect on experiences, lessons learned and next steps
SAVVY SHOWCASE - Public performance in the Columbia community, featuring finalists of the SAVVY Chamber Competition
TEAMTIME - Teams work on their projects