Throughout the Center for Digital Humanities' short history, our faculty and staff
have developed numerous projects, many of which are listed below. These initiatives
feature a range of technologies, have fostered innovative uses of technology in the
classroom, and have helped faculty, staff, and students across the campus explore
possibilities created by digital humanities.
Ghosts of the Horseshoe
Ghosts of the Horseshoe is a mobile augmented reality application that endeavors to
make visible the largely unacknowledged history of slavery that is responsible for
the physical site of USC's historic Horseshoe, or what was South Carolina College
Humanities Gaming Institute
The Humanities Gaming Initiative facilitated the exploration and development of humanities-based
gaming across diverse technical platforms at the University of South Carolina.
Manuscriptlink is a powerful collaborative research tool for librarians, teachers,
and scholars worldwide.
Plants & Planter
The digital resource for scholarship on the scientific pursuits and history surrounding
Henry William Ravenel, a native of South Carolina and preeminent naturalist in nineteenth-century
Romantic-Era Lyrics is an interactive database that houses scans and recordings of
18th-century romantic poetry as it was presented in its original time, in musical
Spenser Online, a collaboration between Cambridge University, Washington University, St. Louis, and
the CDH, is the complete online resource to support the reading, discussion, and enjoyment
of scholarship pertaining to the life and works Edmund Spenser.
Van Gogh: The Life
A companion website for the release of Van Gogh: The Life, a new biography by Steven Naifeh and Gregory White Smith, authors of the Pulitzer-Prize
winning biography of Jackson Pollock.
Where most English language education games focus on spelling and vocabulary, Wordification® places the emphasis on linguistic principles and word morphology, and thus serves
as a more useful teaching aid for learning the language.