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Center forDigital Humanities


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History

The Center for Digital Humanities was founded in 2010 by David Lee Miller, Ph.D, professor of English in the College of Arts and Sciences. The Center began as an outgrowth of Miller’s work in developing Spenser Online, part of the Oxford edition of The Collected Works of Edmund Spenser. Since then, the Center has worked with more than 60 faculty on three dozen funded projects, from the Humanities Gaming Institute in 2010 to SnowVision, funded by the National Science Foundation this past year. The Future Knowledge lecture series, sponsored by University Technology Services, has also been a signature of the Center since its founding. To date, the Center has hosted over 40 lectures, trainings and workshops focused on digital humanities scholarship and methods.

The Center has grown tremendously since its inception eight years ago, growing from just three people to a team of almost 20 faculty and staff. Some of our notable accomplishments include: 

  • Served 66 faculty
  • Assisted faculty and graduate students to submit 82 internal and external proposals
  • Obtained an overall success rate of 45% on funding proposals (internal and external)
  • Achieved a 25% success rate on external funding proposals
  • Helped raise $1.2 million in total funding for projects, 62% of which is extramural
  • Reached over 1,000 people through Center trainings, workshops and lectures

Our leadership has also expanded to accommodate this growth, with the addition of Colin Wilder, Ph.D, in 2012, and Michael Gavin, Ph.D, 2016. Both serve as co-directors. We added a full-time staff member, the administrative coordinator, in 2015 to help manage the growing number of activities and funded projects. 

Today, the Center can boast some of its most viable and innovative projects to date. The Carlyle Letters Online, funded by the National Endowment for the Humanities, receives about 100,000 visitors per month. The SnowVision project harnesses innovative Computer Vision techniques to reconstruct the seemingly lost world of prehistoric Georgia and South Carolina Native American pottery. Moreover, a number of additional projects are in the works with McKissick Museum, the University Libraries, the Digital U.S. South Initiative and the University of Padua (Italy). In the years ahead, we aim to build upon this successful model by expanding our capacity to grow digital humanities scholarship and resources at the University of South Carolina.